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Tomb Raider ist ein Videospiel aus dem Action-Adventure-Genre. Es handelt sich um den insgesamt zehnten Teil der Tomb-Raider-Serie und um den vierten Beitrag des US-amerikanischen Studios Crystal Dynamics zu dieser Reihe. Der Titel wurde am 5. Your browser does not currently recognize any of the video formats Amazon: nukleus.se+raider+1 Steam: (Achtung, auf. Tomb Raider. (2,)IMDb h 57minX-RayPG HD. Video-game adventuress Lara Croft returns for the ultimate adventure in this explosive Shadow of the Tomb Raider in der Vorschau: Viel Licht, kaum Schatten - mit Preview-Video. Lara Croft stürzt sich am September in ihr. Videos zum Action-Adventurespiel Tomb Raider auf nukleus.se Sieh aktuelle Trailer, Test-Videos und Preview-Videos zu Tomb Raider.
Shadow of the Tomb Raider in der Vorschau: Viel Licht, kaum Schatten - mit Preview-Video. Lara Croft stürzt sich am September in ihr. Tomb Raider. (2,)IMDb h 57minX-RayPG HD. Video-game adventuress Lara Croft returns for the ultimate adventure in this explosive Tomb Raider ist ein Videospiel aus dem Action-Adventure-Genre. Es handelt sich um den insgesamt zehnten Teil der Tomb-Raider-Serie und um den vierten Beitrag des US-amerikanischen Studios Crystal Dynamics zu dieser Reihe. Der Titel wurde am 5.
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After the sixth game in the series released to a lukewarm reception in , development was transferred to American studio Crystal Dynamics , who have handled the main series since.
A month before release, Eidos finalised a deal with Sony Computer Entertainment to keep the console version of Tomb Raider II and future games exclusive to PlayStation until the year In , with the end of the PlayStation exclusivity deal, the game also released on the Dreamcast.
The PlayStation 2 version was released in Japan that same year. Beginning in , a subseries titled Lara Croft was in development, with different gameplay than the main series and existing in its own continuity.
The Angel of Darkness was originally the first game in a trilogy, with its sequel titled The Lost Dominion.
While The Lost Dominion was undergoing preliminary development, the negative reception of The Angel of Darkness caused the trilogy to be scrapped.
Development continued while Core Design staff were working on the platformer Free Running. It was suggested by staff that Eidos did not want to let outside developers handle the franchise.
Lara Croft is the main protagonist and playable character of the series: she travels the world in search of forgotten artifacts and locations, frequently connected to supernatural powers.
She has brown eyes and brown hair worn in a braid or ponytail. The character's classic outfit consists of a turquoise singlet, light brown shorts, calf-high boots, and tall white socks.
Recurring accessories include fingerless gloves, a backpack, a utility belt with holsters on either side, and twin pistols.
Later games have multiple new outfits for her. In other media, Croft was voiced by Minnie Driver in the animated series and portrayed by Angelina Jolie and Alicia Vikander in feature films.
Multiple models and body doubles have portrayed Croft in promotional material up until the reboot in Eight different real-life models have portrayed her at promotional events.
The circumstances of her first adventures, along with the drive behind her adventures, differ depending on the continuity.
In the original continuities, she is on a plane that crashes in the Himalayas: her journey back to civilization against the odds help to begin her journey towards her adult life as an adventuress and treasure hunter.
Shortly after these books she was disowned by her family. The circumstances of her survival were originally part of the game, but were cut due to time constraints and the pushing of the publisher Eidos.
In the Legends continuity, her mother Amelia was involved in the crash, and she is partially driven by the need to discover the truth behind her mother's disappearance and vindicate her father's theories about Amelia's disappearance.
In the reboot continuity, Lara's mother vanished at an early age, and her father became obsessed with finding the secrets of immortality, eventually resulting in an apparent suicide.
Lara distanced herself from her father's memory, believing like many others that his obsession had caused him to go mad.
After studying at university, Lara gets an opportunity to work on an archaeology program, in the search for the mythic kingdom of Yamatai.
The voyage to find the kingdom results in a shipwreck on an island, which is later discovered to be Yamatai, however the island is also home to savage bandits, who were victims of previous wrecks.
Lara's attempts to find a way off the island lead her to discover that the island itself is stopping them from leaving, which she discovered is linked to the still living soul of the Sun Queen Himiko.
Lara must find a way to banish the spirit of the sun queen in order to get home. The aftermath of the events of the game causes Lara to see that her father was right, and that she had needlessly distanced herself from him.
She decides to finish his work, and uncover the mysteries of the world. The gameplay of Tomb Raider is primarily based around an action-adventure framework, with Lara navigating environments and solving mechanical and environmental puzzles, in addition to fighting enemies and avoiding traps.
These puzzles, primarily set within ancient tombs and temples, can extend across multiple rooms and areas within a level. Lara can swim through water, a rarity in games at the time that has continued through the series.
The camera automatically adjusts depending on Lara's action, but defaults to a third-person perspective in most instances.
This basic formula remained unchanged through the first series of games. Angel of Darkness added stealth elements. For Legend , the control scheme and character movement was redesigned to provide a smooth and fluid experience.
One of the key elements present was how buttons for different actions cleanly transitioned into different actions, along with these moves being incorporated into combat to create effects such as stunning or knocking down enemies.
Quick-time events were added into certain segments within each level, and many of the puzzles were based around sophisticated in-game physics.
Using this set-up, they created a greater variety of moves and greater interaction with the environment, along with expanding and improving combat.
The gameplay underwent another major change for the reboot. Gameplay altered from progression through linear levels to navigating an open world, with hunting for supplies and upgrading equipment and weapons becoming a key part of gameplay, yet tombs were mostly optional and platforming was less present in comparison to combat.
The combat was redesigned to be similar to the Uncharted series: the previous reticle-based lock-on mechanics were replaced by a free-roaming aim.
Gard originally envisioned the character as a man: company co-founder Jeremy Heath-Smith was worried the character would be seen as derivative of Indiana Jones , so Gard changed the character's gender.
Her design underwent multiple revisions and redrafts during early development. Gard was no longer given full creative control, and it was stated by development staff that he was both saddened and disappointed by the use of Lara Croft's sex appeal in marketing.
Gard left Core Design in to found his own gaming company Confounding Factor , and was replaced by Stuart Atkinson.
Over the next three years, Core Design was committed to delivering a Tomb Raider game annually, putting considerable strain on staff.
After the critical backlash of The Angel of Darkness , Eidos decided to take production of the Tomb Raider series out of Core Design's hands and give it to another subsidiary studio.
Production of the next game was given to Crystal Dynamics , a studio that had made its name with the Legacy of Kain series.
He added that "For a UK company, moving the development of its prized asset from Derby to California was a big decision to make but, as it turned out, absolutely the right one to make.
Alongside Underworld , the team decided to create a new subseries that featured the character of Lara Croft while not using the Tomb Raider moniker and using the aesthetics of the Legend continuity.
He created the original theme music after having discussions with Gard about the character of Lara Croft. Having decided to use Classical English music as an inspiration, he decided to create something simple for the theme song.
Its simplicity made rearrangements and orchestrations easy. For his work on the first three Tomb Raider games, he was given fairly minimal briefs, and for Tomb Raider III he was working on the game as a freelancer as he had left the company.
He composed the opening theme for The Last Revelation , saying that the opening melody came to him out of the blue, and added Egyptian motifs to fit in with the game's setting.
Chronicles was originally going to have a sizeable original opening theme, but due to time constraints the majority of it ended up being discarded, much to Connelly's later regret.
Only the opening segment survived. Scored using a full orchestra as opposed to the synthesised instruments of previous titles, it was performed by the London Symphony Orchestra.
For Legend , Troels Brun Folmann composed the music and managed the sound effects. Alongside composing a large amount of music for the game, he created micro-scores for small segments within gameplay.
Along with his orchestral style, he created a special instrument to create discordant sounds within the music, and musical elements from around the globe to represent the inhabitants of the game's island location.
Temple of Osiris was the first title in the Lara Croft subseries to have an original score, using Egyptian and Middle Eastern musical elements while creating a new main theme that could be used in future Lara Croft games.
The first Tomb Raider used a custom-built game engine, as other equivalent engines available to Core Design at the time were not versatile enough to realise the team's vision.
The engine was designed by Paul Douglas, who handled the game's artificial intelligence AI and the three-dimensional 3D graphics.
The choice of a 3D game was influenced by the team's opinion that the game type was under-represented when compared to first-person shooters such as Doom.
Its 3D style meant multiple elements were difficult to implement, including the AI and camera control. Another noted aspect was the multi-layered levels, as compared to equivalent 3D action-adventure games of the time which were limited to a flat-floor system.
The game pioneered the use of quaternions for smooth 3D rotation. Lara's movements were hand-animated and coordinated rather than created using motion capture.
The reason for this was that the team wanted uniformity in her movement, which was not possible with motion capture technology of the time.
The first five games make use of full-motion video cutscenes. For the first three games, they were primarily used as transitional periods depicting Lara moving from one level to another or one location to another.
For Angel of Darkness , a new engine was built from scratch, but due to being unfamiliar and unused to the technology of the PS2, the team encountered multiple problems such as needing to remove areas and characters due to polygon restrictions.
Due to the deadlines imposed, the team were forced to cut corners, meaning that the game reached store shelves in a poor condition. Both the character of Lara Croft and the concepts behind the Tomb Raider franchise have evolved thematically and in popularity since the first game's release in Upon release, Tomb Raider became an unexpected success, reaching the top of sales charts and remaining for a time.
It went on to sell over 7 million units worldwide. Since the release of Legend , the series has picked up in sales and popularity. Multiple video game journalists, including Electronic Gaming Monthly ' s Crispin Boyer in and Eurogamer 's Martyn Carroll in , have cited the series as a pioneer in the medium, both laying the foundations for and popularising action-adventure and platforming games.
Carrol credited the series for bringing video gaming out into the cultural mainstream. The character of Lara Croft has similarly enjoyed popularity, standing out during her initial appearance in the male-dominated video game market, and continuing to stand out throughout the series' history.
As part of the latter honours, Guinness World Records editor Gaz Deaves said that the character "epitomises all that's great about video gaming".
He cited other writers' statements that her popularity stemmed from player empathy with her ability to survive tough situations, alongside contrasting against weaker female characters such as Princess Peach.
Later, apparently more "realistic" redesigns lessened these criticisms to a degree. From Wikipedia, the free encyclopedia. This article is about the video game series.
For the game, see Tomb Raider video game. For the video game, see Tomb Raider video game. For the film, see Tomb Raider film. For the act of tomb raiding, see Grave robbery.
Video game franchise. The Tomb Raider logo from onwards. Multiple logos have been used through the series' lifetime.
Further information: List of Tomb Raider media. Main article: Lara Croft. See also: List of Tomb Raider media. Archived from the original on 10 May Retrieved 26 June Nixxes Software BV.
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Retrieved 7 October Legend Anniversary Underworld. List of media Toby Gard. Book Category. Categories : Tomb Raider Mass media by franchise Video game lists by franchise.
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